
Paychecks and Taxes
- Gross vs net pay
- Withholding
- Payroll taxes
- Tax day and refunds
- Side-gig and self-employment tax










Rapunzl's Life Simulator puts students in charge of a whole life of money calls, from the first paycheck to the last day of work. They choose a path, pay the bills, face what life throws at them and see how every choice plays out over decades.







Each chapter is a stage of life with its own big decisions. Time keeps moving, paydays land on the 1st and the 15th, and life does not wait for anyone to be ready.
Years 18–21At 18, students choose where life starts: a four-year college, community college, a trade apprenticeship or a job right away. They see what each path really costs, open a checking account, pick a starter card and watch their credit score take shape as the first paychecks and bills roll in.
Years 22–29A job offer lands, and students learn to read it, from take-home pay to the 401(k) match. They split each paycheck into budget jars, weigh roommates against a place of their own and start paying down loans, then see exactly what is left over at the end of every month.
Years 30–39Life gets bigger, and so do the choices. Students weigh renting against buying, get pre-approved and pick a down payment, then learn why insurance matters before something goes wrong. When a raise comes in, they decide whether it grows their savings or their lifestyle, and surprise cards keep testing the plan.
Years 40–49These are the biggest paycheck years, and the goal is to keep that money working. Students compare index, target-date and managed funds, see how small fees add up over decades and decide whether to change jobs and roll over a 401(k). When the market drops, they choose to hold steady or sell.
Years 50–64Retirement comes into view. Students use catch-up contributions to close any gap, plan for rising health costs and learn how Social Security fits in. Then comes the big call: retire early, right on time or a few years later, and what each choice means for the years after work.
Age 65Everything comes together in the reveal. Students get a Life Scorecard and walk a Life Map of every decision they made, from that first paycheck to the last day of work. They see which choices carried the plan, which ones cost them and how the life held up when surprises hit.
Age 65Then students get to ask “what if?” They replay the same life with one choice changed, like saving at 22 instead of 35, taking the 401(k) match or living with roommates. The luck stays exactly the same, so the difference they see comes from that one decision and nothing else.
Every life runs from one screen. The Life Calendar ticks through each month with paydays on the 1st and the 15th, and the Life Feed logs every paycheck, bill and surprise as it happens.
Stats keep cash, credit, net worth, readiness and wellbeing in view, while Life Choices puts career, home, car, money, loans, the future and more one tap away. When something comes up, students decide what to do.


Each decision opens in two steps. First students learn what the choice means, then they make it. There is no single right answer, only trade-offs they get to live with.
Where will you live?

Four years of school and maybe loans, then a career with room to grow.
Career Paths

Two lower-cost years, then work or a transfer to finish a degree.
Career Paths

Learn a skilled trade on the job and earn while you train.
Career Paths

Start earning at 18 and build skills on the job.
Career Paths
50+ decisions and 110 life events teach every part of a financial life, from a first paycheck and bank account to credit, a home, insurance, investing and retirement.
Taxes
CheckingSavings






Every life draws new luck, so the market and the surprises change each time. Roll the dice for new luck, pick a speed, then change one choice and watch the same life grow a different way. Every line comes from the game's own engine.
As students play through Rapunzl's Life Simulator, they encounter unexpected bills, windfalls, work opportunities and scams. Each of these provides an opportunity to reinforce different learning standards while making the game more realistic.
Your brakes squeal, and the mechanic says the pads are worn out.

−$1,050

Tell us about your classroom or district and we'll set up a demo of the Life Simulator and the rest of Rapunzl.