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Topic hub

Educational Classroom Games

A single index of hands-on financial literacy games and worksheets pulled from every topic hub, sorted by activity, not subject.

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Frequently asked questions

What kinds of games and activities are in this hub?
About 40 hands-on classroom activities pulled from across the whole curriculum: economics simulations, budgeting worksheets, supply-and-demand games, probability and expected-value problems, and stock-picking exercises. Each one also lives under its own subject hub, so this page is a single index when you want a game or worksheet rather than a full unit on one topic.
How long does one activity take to run?
Most fit a single class period, roughly 40 to 50 minutes, including setup and a short debrief. A handful of the deeper simulations run better across two periods, and a few worksheets finish in 15 minutes as a warm-up or exit ticket. Each activity page states its own time estimate.
What materials or prep do I need?
Almost nothing. Most activities need only the printed or digital worksheet and a pen, with no manipulatives, apps, or advance setup required. A small number reference the Rapunzl stock simulator and need a free classroom account, but that is the exception across the hub, not the rule.
Do students need accounts or devices to participate?
No, not for most activities. The majority are paper-and-pencil or standalone digital worksheets that any student can complete with nothing but the page itself. Only the games tied to the Rapunzl simulator require a device and a free classroom account, and those pages say so upfront.
Can these work for a substitute teacher or a shortened period?
Yes. Because most activities are self-contained worksheets with instructions written for the student, not the teacher, a substitute can hand one out and let students work independently with minimal setup. The single-period activities also compress cleanly into a shortened block or an assembly-day schedule without losing the lesson.
Are answer keys included with these activities?
Not on the public blog. Activities publish here without their answer keys so any teacher can preview and use one before committing to it. The graded answer keys and teacher guides for the same activities live in the Rapunzl teacher portal, available once you set up a classroom.
What grade levels do these activities cover?
Grades 6 through 12. Games and worksheets scale in complexity across that range: simpler supply-and-demand and budgeting activities suit middle school, while probability, financial math, and stock-picking exercises with more moving parts fit high school personal finance, economics, or math courses.
How do I grade a classroom game or activity?
Score it against the answer key in the teacher portal, which pairs with a gradebook built for scenario-based work rather than multiple choice. Many activities also work ungraded, as a formative check or discussion starter, since the point is often the debrief after students finish, not a single right answer.