
How Can I Get My Kids Excited About Money?
Struggling to get your kids interested in money? Here's why they tune out and how to spark real, lasting excitement through ownership, play, and example.











Financial literacy curriculum, investing simulator, and classroom implementation guidance for the people bringing money education to life.

Struggling to get your kids interested in money? Here's why they tune out and how to spark real, lasting excitement through ownership, play, and example.

Which state personal finance mandates go live in 2026-27, which legislatures are still moving, and what to do with the year before your state's date.

A teacher's guide to putting real SEC filings in front of students so they read revenue, margins, and cash flow the way analysts do.

Which states require personal finance to graduate, when each mandate reaches its first graduating class, and what it means for your course. Updated 2026.

Six free stock market games for students, what each one is actually good at, and the classroom trade-offs nobody mentions in the signup form.

How to teach crypto in the classroom safely with a simulator: what to cover, how to frame risk and volatility, and how it maps to your standards.

Free stock game or full course? A candid comparison of HowTheMarketWorks and Rapunzl on cost, controls, curriculum, and student engagement.

A week-by-week scope and sequence for a semester personal finance course: 18-week pacing, six core units, and assessment notes for teachers.

Teach technical analysis honestly: RSI, MACD, moving averages, and Bollinger Bands as the market's shared language, not a crystal ball.

Personal finance in middle school math: fold budgeting, percent, and data into the math standards you already teach, no separate course needed.

StockTrak vs. Rapunzl: a college-grade trading simulator versus a standards-aligned high school course. An honest look at which fits your classroom.

How to grade a stock market simulation fairly: a ready-to-use rubric that scores process, reflection, and decision quality instead of luck. Grades 6-12.